S Tier

Giovanni Vinci "The Equalizer"

Technician  -  Modern


TRAINER

Talent Buff
300 Moves that cause Bleed will do 5% more Bleed Damage.
300 Black Moves start with 1 more Move Points(MP).
17000 Moves that cause Bleed will do 25% more Bleed Damage.
21000 Moves that cause Bleed will do 35% more Bleed Damage.
21000 Black Moves start with 2 more Move Points(MP).
26000 Moves that cause Bleed will do 65% more Bleed Damage.

MOVES

Name Color MP Ability
Elevated Powerbomb 10 FINISHER! Deal 410410 Damage, Choose 10 Gem(s) to Make into Yellow Gem(s) and PIN the opponent!
Seated Rear Chinlock 7 SUBMISSION! Generate 36 random Submission Gem(s) and do 320320 Damage for 3 Turn(s) while Submission Gem(s) are on the Gem Board. Remaining Submission Gems turn into Immobile Gem(s).
Sleeper Hold 7 SUBMISSION! Generate 42 random Submission Gem(s) and do 340340 Damage for 3 Turn(s) while Submission Gem(s) are on the Gem Board. Remaining Submission Gems turn into Botch Gem(s).
Rolling Fireman's Carry Slam 7 Deal 218218 Damage and Choose a 6 x 1 area to make into Snowfall Gems which will modify all gems below it into Green Gems when broken by you.
Spinebuster 7 Deal 230230 Damage and Increase your Yellow MP by 6.
Brainbuster 7 Deal 204204 Damage and Choose 1 Gem(s) to Make into 2-Turn Juggernaut Gem(s) that will Deal 150150 Bonus Damage for every Botch Gem on every countdown turn and Increase your Blue MP by 7 at the end of the countdown.
Double Springboard Moonsault 7 Deal 186186 Damage and Increase your Green Gem Damage by 140% for 1 Turns. (Does not affect "Bonus Damage"). Hardcore: If opponent’s class is Powerhouse, first Deal 202202 Damage and Increase your Green MP by 4.
Imperial Bomb 7 Deal 210210 Damage plus 77777 Bonus Damage for every Immobile Gem.

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# Name Bonus
1. Imperium Green Moves start with 4 more Move Points(MP).
2. Modern Era Gems do 5% more Damage.
3. SmackDown Any Color Moves start with 1 more Move Points(MP).