A Tier

Aleister Black "Root of All Evil"

Technician
Modern
Aggressive


TRAINER

Talent Buff
300 Red Moves that deal Damage will deal 5% more Damage
300 Yellow Moves that deal Damage will deal 3% more Damage
600 Yellow Moves that deal Damage will deal 5% more Damage
600 Red Moves that deal Damage will deal 7% more Damage
1000 Red Moves that deal Damage will deal 10% more Damage
1000 Yellow Moves that deal Damage will deal 7% more Damage
2500 Red Moves that deal Damage will deal 15% more Damage
2500 Yellow Moves that deal Damage will deal 10% more Damage
5000 Yellow Moves that deal Damage will deal 15% more Damage
5000 Red Moves that deal Damage will deal 20% more Damage
9000 Red Moves that deal Damage will deal 30% more Damage
9000 Yellow Moves that deal Damage will deal 20% more Damage

MOVES

Name Color MP Ability
Black Mass 10 FINISHER! Deal 3000000 Damage, Make 35 Random Gem(s) into Botch Gem(s) and PIN the opponent!
Octopus Hold 7 COLOR SUBMISSION! Choose 9 Gem(s) to make into Green Submission Gem(s) and do 500000 Damage for 3 Turn(s) while Submission Gem(s) are on the Gem Board. Remaining Submission Gems turn into 2-Turn Countdown Gem(s) that will Deal 100000 Damage and Increase your Blue MP by 7 at the end of the countdown.
Shining Wizard 6 Deal 400000 Damage and Choose a 1 x 7 area to Swap into Black Gems!
Leg Sweep 5 Deal 300000 Damage and Increase your Blue MP by 7. [Reversal] If the Opponent generated at least 1 Trap Gem(s) then Deal 2000000 Damage and Convert all Trap Gems into Botch Gems. Then steal the opponent's turn. (cooldown duration: 1 turn(s))
Spinning Back Roundhouse 8 Deal 350000 Damage and Make a 3 x 3 Random area into Multiply Gems of Strength 6. Then Deal 350000 Damage and Choose a 3 x 3 area to Swap into Green Gems!
Roundhouse Kick 1 Deal 460000 Damage and Deal 1500000 Bleed Damage to your opponent for 2 Turn(s).
Big Boot 1 Deal 460000 Damage and Steal up to 10 MP from each of your opponent's Blue Moves!
Jumping High Knee 6 Deal 400000 Damage and Choose 9 Gem(s) to Make into Green Gem(s). Hardcore: If opponent’s class is Powerhouse, first Deal 1000000 Damage and Choose 4 Gem(s) to Make into 2-Turn Juggernaut Gem(s) that will Increase your Green Move(s) Damage by 50% for 1 Turns on every countdown turn and Increase your Black MP by 7 at the end of the countdown.

TAG TEAM LINK

# Name Bonus
1. Modern Era Gems do 5% more Damage.
2. WrestleMania 35 -
3. WrestleMania 36 -
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