TRAINER
Talent | Buff |
---|---|
300 | Red Moves that deal Damage will deal 5% more Damage |
300 | Yellow Moves that deal Damage will deal 3% more Damage |
600 | Yellow Moves that deal Damage will deal 5% more Damage |
600 | Red Moves that deal Damage will deal 7% more Damage |
1000 | Red Moves that deal Damage will deal 10% more Damage |
1000 | Yellow Moves that deal Damage will deal 7% more Damage |
2500 | Red Moves that deal Damage will deal 15% more Damage |
2500 | Yellow Moves that deal Damage will deal 10% more Damage |
5000 | Yellow Moves that deal Damage will deal 15% more Damage |
5000 | Red Moves that deal Damage will deal 20% more Damage |
9000 | Red Moves that deal Damage will deal 30% more Damage |
9000 | Yellow Moves that deal Damage will deal 20% more Damage |
MOVES
Name | Color | MP | Ability |
---|---|---|---|
Black Mass | ![]() |
10 | FINISHER! Deal 3000000 Damage, Make 35 Random Gem(s) into Botch Gem(s) and PIN the opponent! |
Octopus Hold | ![]() |
7 | COLOR SUBMISSION! Choose 9 Gem(s) to make into Green Submission Gem(s) and do 500000 Damage for 3 Turn(s) while Submission Gem(s) are on the Gem Board. Remaining Submission Gems turn into 2-Turn Countdown Gem(s) that will Deal 100000 Damage and Increase your Blue MP by 7 at the end of the countdown. |
Shining Wizard | ![]() |
6 | Deal 400000 Damage and Choose a 1 x 7 area to Swap into Black Gems! |
Leg Sweep | ![]() |
5 | Deal 300000 Damage and Increase your Blue MP by 7. [Reversal] If the Opponent generated at least 1 Trap Gem(s) then Deal 2000000 Damage and Convert all Trap Gems into Botch Gems. Then steal the opponent's turn. (cooldown duration: 1 turn(s)) |
Spinning Back Roundhouse | ![]() |
8 | Deal 350000 Damage and Make a 3 x 3 Random area into Multiply Gems of Strength 6. Then Deal 350000 Damage and Choose a 3 x 3 area to Swap into Green Gems! |
Roundhouse Kick | ![]() |
1 | Deal 460000 Damage and Deal 1500000 Bleed Damage to your opponent for 2 Turn(s). |
Big Boot | ![]() |
1 | Deal 460000 Damage and Steal up to 10 MP from each of your opponent's Blue Moves! |
Jumping High Knee | ![]() |
6 | Deal 400000 Damage and Choose 9 Gem(s) to Make into Green Gem(s). Hardcore: If opponent’s class is Powerhouse, first Deal 1000000 Damage and Choose 4 Gem(s) to Make into 2-Turn Juggernaut Gem(s) that will Increase your Green Move(s) Damage by 50% for 1 Turns on every countdown turn and Increase your Black MP by 7 at the end of the countdown. |
TAG TEAM LINK
# | Name | Bonus |
---|---|---|
1. | Modern Era | Gems do 5% more Damage. |
2. | WrestleMania 35 | - |
3. | WrestleMania 36 | - |