SPlus Tier

Roman Reigns "OTC"

Striker  -  Modern


TRAINER

Talent Buff
300 Heal Gems generated from Moves will give 10% more Health.
300 Yellow Moves that deal Damage will deal 10% more Damage
17000 Yellow Moves that deal Damage will deal 25% more Damage
17000 Heal Gems generated from Moves will give 25% more Health.
21000 Heal Gems generated from Moves will give 35% more Health.
21000 Yellow Moves that deal Damage will deal 50% more Damage
26000 Heal Gems generated from Moves will give 50% more Health.
26000 Yellow Moves that deal Damage will deal 75% more Damage
31000 Heal Gems generated from Moves will give 75% more Health.
31000 Yellow Moves that deal Damage will deal 100% more Damage

MOVES

Name Color MP Ability
Spear 10 FINISHER! Deal 1724505 Damage, Choose 10 Gem(s) to Make into Black Gem(s) and PIN the opponent!
Crucifix Powerbomb 6 Deal 897565 Damage and Increase your Purple Gem Damage by 250% for 1 Turns. (Does not affect "Bonus Damage").
Samoan Drop 4 Deal 1500000 Damage and cause your Opponent to Bleed for 2 Turn(s). During each of these Turns, there is 100% chance to deal 5000000 Bleed Damage to your opponent. Then Deal 729960 Damage and Increase your Blue MP by 10.
Scoop Powerslam 3 Deal 950570 Damage and Choose a 1 x 3 area to Swap into Black Gems! [Reversal] If the Opponent generated at least 4 <ic_mod> Gem(s) then Deal 1500000 Damage and Make 49 Random Pyro Gem(s) into Power Gem(s) of Strength 375000. Then steal the opponent's turn. (cooldown duration: 1 turn(s))
Leaping Clothesline 8 Deal 928740 Damage and Choose a 6 x 6 area to make into Multiply Gems of Strength 12.
Lariat Takedown 5 Deal 569415 Damage and Make 49 Random Gem(s) into Purple Gem(s).
Shoulder Block 4 Deal 728960 Damage and Choose 1 Column(s) to Make into Power Gem(s) of Strength 375000.
Superman Punch 10 FINISHER! Deal 1980090 Damage, Destroy 30 Random Multiply Gem(s) and PIN the opponent!

TAG TEAM LINK

# Name Bonus
1. Anoa'i/Maivia Legacy Gems do 25% more Damage.
2. Modern Era Gems do 5% more Damage.
3. SmackDown Any Color Moves start with 1 more Move Points(MP).
4. The Bloodline Any Color Moves start with 2 more Move Points(MP).