B Tier

Lex Luger "Hall of Fame"

Showboat
Hall of Fame
Aggressive


TRAINER

Talent Buff
300 5% more Health.
300 Any Color Gems do 5% more Damage.
300 Increase Kickout damage done by Gems by 5%.
300 Purple Moves start with 1 more Move Points(MP).
17000 10% more Health.
17000 Any Color Gems do 10% more Damage.
17000 Increase Kickout damage done by Gems by 25%.
17000 Purple Moves start with 1 more Move Points(MP).
21000 10% more Health.
21000 Any Color Gems do 20% more Damage.
21000 Increase Kickout damage done by Gems by 25%.
21000 Purple Moves start with 2 more Move Points(MP).
26000 20% more Health.
26000 Any Color Gems do 30% more Damage.
26000 Increase Kickout damage done by Gems by 50%.
26000 Purple Moves start with 2 more Move Points(MP).
35000 30% more Health.
35000 Any Color Gems do 40% more Damage.
35000 Increase Kickout damage done by Gems by 75%.
35000 Purple Moves start with 2 more Move Points(MP).

MOVES

Name Color MP Ability
Attitude Adjustment 10 FINISHER! Deal 4900000 Damage and Choose a 7 x 7 area to Swap into Green Gems and PIN the opponent!
Snap Scoop Powerslam 9 Deal 540000 Damage and Make 17 Random Gem(s) into 2-Turn Juggernaut Gem(s) that will Make 2 Random Gem(s) into Blast Gem(s) on every countdown turn and Make 3 Random Gem(s) into Red Gem(s) at the end of the countdown.
Vertical Suplex 7 Deal 490000 Damage and Choose 9 Gem(s) to Make into Yellow Gem(s).
Leaping Elbow Drop 8 Deal 540000 Damage and Choose a 5 x 7 area to make into Botch Gems! Hardcore: If opponent’s class is Striker, first Deal 540000 Damage and Choose a 1 x 6 area to make into Multiply Gems of Strength 10.
Running Knee Lift 7 Deal 530000 Damage and Choose a 3 x 2 area to Swap into Red Gems! [Reversal] If the Opponent generated at least 1 Trap Gem(s) then Deal 530000 Damage and Make 49 Random Trap Gem(s) into Multiply Gem(s) of Strength 5. Then steal the opponent's turn. (cooldown duration: 1 turn(s))
Military Press Slam 7 Deal 500000 Damage and Make 35 Random Gem(s) into Column Break Gem(s).
Running Forearm Smash 10 Deal 1000000 Damage plus 230000 Bonus Damage for every Botch Gem. Then FINISHER! Deal 1000000 Damage and Choose a 3 x 7 area to Swap into Green Gems and PIN the opponent!
Torture Rack 10 FINISHER! Deal 4000000 Damage and Decrease your Juggernaut Gem turns by 2 and PIN the opponent! Effects from these turns WILL be triggered. If less than 2 turns are left, their final effect will also be triggered.

TAG TEAM LINK

# Name Bonus
1. Hall of Fame Any Color Moves start with 4 more Move Points(MP).
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